Patch 0.4.10


This patch brings the game's first familiar, Burnie the Fire Dragon! You can unlock him when you have at least two fire items and choose his talent. You can pick "Dragon Hoard" to make him grow (and happy)!

We also rebalanced and polished some things.

Here's the full Changelog for 0.4.10:

New Features:

  • Replaced Dragon/Steel Dragon with Burnie/Dragon Hoard talent, that now actually gives you a dragon friend!
  • Added Trinket prefix “Weighted”, adding 15kg weight
  • Tutorial now rewards players with Thor’s Hammer instead of a Plate Mail

Fixes:

  • Leaderboard run cards: primary stats no longer overflow when they go beyond 255 (you guys keep doing stuff!), they are now capped at 512
  • Attempted to fix the flickering coins in levelup screen on some hardware (If you had this bug, or still have it, let us know!)

Balance:

  • General
    • Reduced Skeleton base damage 60 -> 40
    • Increased Skeleton base hp 350 -> 400
    • Reduced powerup-globe chance by about 25%
    • Slightly reduced base Exp gain bonus introduced a few patches ago
    • Increased enemy damage in very late game
  • Dashes
    • Honking Phoenix (Sir Honkalot’s dash): Reduced grace time after dash 0.2 -> 0.1
    • Electric Charge (Britta’s dash): range increased from 350 -> 400, damage 70 -> 100
  • Items
    • Grand Lich’s Rib Cage: Reduced neutral resistances by 10%, increases agility penalty from -5 to -7, health multiplier now scales from 1.3 to 1.4 (from 1.5)
  • Talents
    • Necromastery: Skeleton contact damage 40 -> 30
    • Tactical Tackle: now gives 50% of your contact damage while dashing, down from 100%
    • Honking Heal: reduced heal from 20% -> 15%
    • Santa Claws: Increases quest amount 3 -> 4
    • Epic Effect Damage: Reduced 80% -> 60%

Descriptions:

  • Furcifer now mentions in the tutorial that you see your health on your character’s body and encourages dash usage

Visuals:

  • Improved some talent icons
  • Improved Britta’s dash
  • Improved the levelup screen layout and animation
  • Added a hint that the primary stat you level can be chosen
  • Adjusted how long text stays on screen after being fully visible based on the text length

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