4 tries survival with attack speed spear build also props to the other guy for being the only person to fight me in the survival round (sorry for beating you quite a few times)
I got your Atk speed spear win, got 4 tries left too only because 2nd last fight a poison build got the Demonic flasks to go off 1 sec before I killed them lmao. I used two spears and a herosword, bunch of birds and clovers.
Similar blitzkrieg deck but using fewer cards, instead using ruby whelps instead of cards to cast faster poison. It's less tanky but kills much faster due to not needing cards.
Crazy combo build of both hammer permastun (with 6 stamina potions!) and invulnerability build, AND manathirst healing.
60+ stacks of poison? No problem, I'll FACETANK it!
Honestly another funny build. I had 8 piggy banks right before this final battle, so I bought half the items at full cost from shop.
(Also, for some reason the game doesn't let me continue past 14 battles, I already am on version 0.3.5, and uninstalled and reinstalled. Not sure why it's not updating or whatever).
Edit: I think this tank-heal invulnerability build would lose to my most recent poison blitzkrieg build. It can facetank 80 poison stacks, but my new one can proc 140 poison stacks which would obliterate this one.
I'm not sure why, but I'm playing on 0.3.5 and still not getting a continue option after 14 trophies. Do I need to get a higher ranking than Gold to unlock it, or something?
My current best build so far ever. Manathirst is insane, it lets you basically heal hundreds of HP points and maximize shield potion or vampire armor, and garlic doesn't negate Manathirst's heal.
Like, I crushed the 14th win enemy, and I not only still have max health, but also 50 armor (started with like, 200 armor or something insane) because the build's just that OP.
Been playing this non-stop! I love how you've managed to take inspiration from multiple games and still manage to simplify everything enough for it all to work!
I played it first time and I can already tell it's really interesting. I am looking forward to its development. There's my gameplay. It was somewhat random and I can tell those dragons from eggs are decent weapons - they cost no stamina. I was avoiding things, which required hard setup (fe. thorn-based weapons, legendary item demanding me to have 7 of couple attributes etc.), because I was learning.
The Ultimate Gooberts recipe sounds cool, until you have to make it. Then it's one of those bull****, timewasting, impossible achievements. The problem is that you need to get lucky with draws AND go up against terrible players that won't punish you for playing suboptimally AND gather all of the gooberts before you win.
Bow may need some balance. This build isn't too hard to pull off consistently and feels unbeatable.
Also, I'd love a feature where after 10 wins it just keeps squaring you off against other 10 win builds with a little counter/high-score for how many you've faced (or even Elo rating), and then maybe has a panel where you can see like the top 10 builds based on that counter. Maybe, even faces you off with those builds like a ladder, etc. etc.
Hello, I'm on a laptop, and turning items is not convenient at all (this is because I can't hold down left click & right click at the same time on my laptop). Every time I want to turn an item I first have to put another item over it in the inventory and I can't turn bags at all. It would be great if you could make the arrow keys turn items or make it so that I only have to click an item to hold it instead of holding down the left click.
I like the update to the character art! I wonder if the Shopkeeper's art might be updated as well in the future? I wish it was a little less... creepy?
one thing about this game that kinda annoys me is how influental is RNG, at normal "pragmatic" playthrough it's (mostly) fine, but if you want to build something specific, especially complicated ones that needs a lot of ingredients (like the advanced staffs), it takes large amount of luck to get it built before you either die or suddenly win the game lol (maybe introduce endless mode just to test builds?). Heck, sometimes i can't even get the silver sword before i either die/win lol. And for this reason building "simple" uncomplicated builds like vampire/hammer/spike builds is actually much easier and more consistent because less crafting is required.
Especially it felt after the new update add more items that adds a lot to the RNG thing, I kept failing to create staff of unhealing/the staff of luck bcs of this. Maybe introduce some more RNG management besides rerolling items?
Came across someone playing this amazing combination. No apparent ability to do damage, but amazing staying power. I suspect it won against some builds simply by outlasting fatigue and counting on fatigue to kill the opponent.
I managed to do enough poison damage to outpace its poison removal, just barely.
Is there a max attack speed on weapons? How are multiple buffs calculated? I had 2 Vampiric Gloves, 1 regular glove and three fanny packs boosting a Bloodthorne. But it did not look like it was attacking fast enough. I think it should have been attacking 10 times a second.
It stacks additively. Let's say you stack enough vampirism to reach 60% speed on the Vampiric Gloves. Then those add to 120%, the Gloves of Haste give 35%, the fanny packs together 30%. Sum is 185%, means it attacks almost 3 times as fast. That's fast, but not 10 times a second.
Just advanced to diamond. One thing I must say is: Hammer is EXTREMELY OP! The ranked game becomes so boring because stunning opponent 1s with 40% chance makes all the other builds vanished. You don't even need staggers(in fact staggers make the game harder because of spikes), just the damn HAMMER and tons of GLOVES, BANANAS and YELLOW POTIONS! Your opponent will NOT have a chance to move! What makes it even more OP is that you can get hammer easily in early game with only 8 golds, and once you equipped it, the SLAUGHTER begin. You can easily win 4-6 battles until you meet some other badass builds like all defense or elite vampire build that only the luckiest gamers can have. But who cares, just 2 more win for ranking up. BTW, lost a few times because opponent's hammer build was with more gloves(or double hammers), so always make sure your hammer build outspeeds others.
One build for reference. Very flexible. In order to get that 4*10% speed bonus from bags as well as crit bonus, you need such arrangement.
This is a hard battle against spike+vampire build. You can see from the opponent's buffs that all equipments are stunned nearly permanently, while my hammer build is not even at its best.
Same thing happened to a poison instant-kill build. You can see from my debuff that the opponent made very few moves. You may argue that their builds are far from the best it could be, but as I said: I can have my hammer build for every single run, how about other builds?
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9clovers and collar for 90% crit and 8 for 40% miss with stone build and hero longsword
4 tries survival with attack speed spear build also props to the other guy for being the only person to fight me in the survival round (sorry for beating you quite a few times)
(also I can't upload pictures for some reason)
I made an account to joiin yall with the photos and it won't let me. Lame af, got myself a 17 trophy game
I got your Atk speed spear win, got 4 tries left too only because 2nd last fight a poison build got the Demonic flasks to go off 1 sec before I killed them lmao. I used two spears and a herosword, bunch of birds and clovers.
Similar blitzkrieg deck but using fewer cards, instead using ruby whelps instead of cards to cast faster poison. It's less tanky but kills much faster due to not needing cards.
Made a blitzkrieg deck. Kills before most enemies get to set stuff up. Insane poison stacks of 80-140, depending on how tanky the enemy is.
Crazy combo build of both hammer permastun (with 6 stamina potions!) and invulnerability build, AND manathirst healing.
60+ stacks of poison? No problem, I'll FACETANK it!
Honestly another funny build. I had 8 piggy banks right before this final battle, so I bought half the items at full cost from shop.
(Also, for some reason the game doesn't let me continue past 14 battles, I already am on version 0.3.5, and uninstalled and reinstalled. Not sure why it's not updating or whatever).
Edit: I think this tank-heal invulnerability build would lose to my most recent poison blitzkrieg build. It can facetank 80 poison stacks, but my new one can proc 140 poison stacks which would obliterate this one.
finally! 1 second K.O. ! Waiting for the next week update :p
My most recent victory. Mana Orb triggering Slimes is very fun and interesting.
Rainbow |c:) vs rainbow |c:) ̅ ̅ ̅ ̅
New personal best 17 Wins! Fear the Demonic Flask!
I am loving the new 18 Round limit.
Honestly that many Demonic Flasks is just overkill for fun.
For those curious, that is the equivalent of 17 Demonic Flasks going off. It is like an atomic bomb.
How did you get 18 round limit?
The latest patch allows you to keep going after 10 wins up to 18 rounds.
I see, thanks!
I'm not sure why, but I'm playing on 0.3.5 and still not getting a continue option after 14 trophies. Do I need to get a higher ranking than Gold to unlock it, or something?
My current best build so far ever. Manathirst is insane, it lets you basically heal hundreds of HP points and maximize shield potion or vampire armor, and garlic doesn't negate Manathirst's heal.
Like, I crushed the 14th win enemy, and I not only still have max health, but also 50 armor (started with like, 200 armor or something insane) because the build's just that OP.
My Best build yet 14 Wins:
Its
1) Immune to spike builds
2) Reflects the first 10 debuffs and does damage very quick defeating poison builds
3) Reflects the first 10 debuffs defeating blind builds
4) With all the speed buffs the 5 dragons attack like 8 dragons.
5) 4 stacked Demonic flasks gives a big burst of damage
Just heal faster than spike builds damage lol, spike builds are negligible by endgame since thorns deals so little damage.
That said, although I like the stacked demonic flasks, but it's pretty weak if they either cure or reflect the poison since you have so little poison.
I still LOVE your strat of spamming dragons, it's hilariously funny and amazing.
Sometimes fruit isn't enough.
The strongest strength of bananas are you get more stamina to spam attacks... if you don't have any weapons then it's much less useful lol
Bananas just being the most amazing item ever:
Bananas are hands down the best item in the game.
This is definitely my favorite setup
nvm, it no longer is. Manathirst spam is now.
There's no need to nerf Agaric when it's easily countered by spikes + invulnerability build.
Mana orbs are amazing when spammed, they can almost infinitely self-trigger each other in a diamond.
Been playing this non-stop! I love how you've managed to take inspiration from multiple games and still manage to simplify everything enough for it all to work!
Fly Agaric doesn't scale very well in the endgame without a scythe, poison potion and/or poison dagger is better.
It definitely is decently strong in the beginning though!
5 dragons with spikes and invulnerability build
Invulnerability build is very fun!
I played it first time and I can already tell it's really interesting. I am looking forward to its development. There's my gameplay. It was somewhat random and I can tell those dragons from eggs are decent weapons - they cost no stamina. I was avoiding things, which required hard setup (fe. thorn-based weapons, legendary item demanding me to have 7 of couple attributes etc.), because I was learning.
The Ultimate Gooberts recipe sounds cool, until you have to make it. Then it's one of those bull****, timewasting, impossible achievements. The problem is that you need to get lucky with draws AND go up against terrible players that won't punish you for playing suboptimally AND gather all of the gooberts before you win.
It's really frustrating and I just had to vent.
good night!
Please add Chinese translation for the game, thank you
Fanfare doesn't show up on combat log.
Bow may need some balance. This build isn't too hard to pull off consistently and feels unbeatable.
Also, I'd love a feature where after 10 wins it just keeps squaring you off against other 10 win builds with a little counter/high-score for how many you've faced (or even Elo rating), and then maybe has a panel where you can see like the top 10 builds based on that counter. Maybe, even faces you off with those builds like a ladder, etc. etc.
Just some creative fuel maybe :)
Great game. 10/10
Hello, I'm on a laptop, and turning items is not convenient at all (this is because I can't hold down left click & right click at the same time on my laptop). Every time I want to turn an item I first have to put another item over it in the inventory and I can't turn bags at all. It would be great if you could make the arrow keys turn items or make it so that I only have to click an item to hold it instead of holding down the left click.
The game is fun and I hope you can fix this soon.
Press R while dragging
Thanks
I like the update to the character art! I wonder if the Shopkeeper's art might be updated as well in the future? I wish it was a little less... creepy?
The shopkeeper is Furcifer, the dev's mascot
simple yet undefeatable
one thing about this game that kinda annoys me is how influental is RNG, at normal "pragmatic" playthrough it's (mostly) fine, but if you want to build something specific, especially complicated ones that needs a lot of ingredients (like the advanced staffs), it takes large amount of luck to get it built before you either die or suddenly win the game lol (maybe introduce endless mode just to test builds?). Heck, sometimes i can't even get the silver sword before i either die/win lol. And for this reason building "simple" uncomplicated builds like vampire/hammer/spike builds is actually much easier and more consistent because less crafting is required.
Especially it felt after the new update add more items that adds a lot to the RNG thing, I kept failing to create staff of unhealing/the staff of luck bcs of this. Maybe introduce some more RNG management besides rerolling items?
Love the new update, especially the combat logs
Cant agree. i want the Piggybak for 5 Coins but +2 coins Each Shop back.
Thank you so much, glad you enjoy it :)
I just hit Master. Is there anything after Master?
Gz! There might be :)
Magic staff got to be my favorite item so far.
Imagine getting 100% crit for a few second instead of infinite scaling.
Which is the better potion stack?
The first does:
28 Enemy Poison
12 Self Poison
2 Regen
The Second does:
16 Enemy Poison
0 Self Poison
8 Regen
I usually go with the second version, since I generally want to survive longer if I am doing a poison build. But what do you guys think?
For the first one, your enemy takes 28 / 2 sec, and you take 10 / 2 sec. creating a 18 health diff / 2 sec
For the second one, your enemy takes 16 / 2 sec, and you heal 8 / 2 sec. creating a 24 health diff / 2 sec
So the second one is definitely better.
both are bad, regen potion at the bottom in case the enemy doesnt use healing
Came across someone playing this amazing combination. No apparent ability to do damage, but amazing staying power. I suspect it won against some builds simply by outlasting fatigue and counting on fatigue to kill the opponent.
I managed to do enough poison damage to outpace its poison removal, just barely.
The rank number looks off when I went from silver to gold
I expected the number to go from 97 to 100, jumps to 0 then increase to gold 4.
Instead the number actually go down, from 97 and counts down to 4.
It does not affect the gameplay, and I won't be too bother if it stay this way. It just feel counter intuitive and unintentional
Cool Game.
Is there a way to rotate items on touch devices? I’m on an IPad.
it appears that it has became more difficult
One of the best games I played in a while! It's really fun trying different builds and finding item combinations
Thank you dardasaba <3
Love the chibi art and the new sprites! ❤️ So cute!
I suggest adding panties as items!
For instance,
Clean panties --> 0.5 poison cleanse per 2 second
Striped panties --> +5 armor and 3% extra health
Black panties --> +0.5 vampirism to adjacent vampire items
Is there a max attack speed on weapons? How are multiple buffs calculated? I had 2 Vampiric Gloves, 1 regular glove and three fanny packs boosting a Bloodthorne. But it did not look like it was attacking fast enough. I think it should have been attacking 10 times a second.
It stacks additively. Let's say you stack enough vampirism to reach 60% speed on the Vampiric Gloves. Then those add to 120%, the Gloves of Haste give 35%, the fanny packs together 30%. Sum is 185%, means it attacks almost 3 times as fast. That's fast, but not 10 times a second.
Just advanced to diamond. One thing I must say is: Hammer is EXTREMELY OP! The ranked game becomes so boring because stunning opponent 1s with 40% chance makes all the other builds vanished. You don't even need staggers(in fact staggers make the game harder because of spikes), just the damn HAMMER and tons of GLOVES, BANANAS and YELLOW POTIONS! Your opponent will NOT have a chance to move! What makes it even more OP is that you can get hammer easily in early game with only 8 golds, and once you equipped it, the SLAUGHTER begin. You can easily win 4-6 battles until you meet some other badass builds like all defense or elite vampire build that only the luckiest gamers can have. But who cares, just 2 more win for ranking up. BTW, lost a few times because opponent's hammer build was with more gloves(or double hammers), so always make sure your hammer build outspeeds others.
One build for reference. Very flexible. In order to get that 4*10% speed bonus from bags as well as crit bonus, you need such arrangement.
This is a hard battle against spike+vampire build. You can see from the opponent's buffs that all equipments are stunned nearly permanently, while my hammer build is not even at its best.
Same thing happened to a poison instant-kill build. You can see from my debuff that the opponent made very few moves. You may argue that their builds are far from the best it could be, but as I said: I can have my hammer build for every single run, how about other builds?
Hammer is bugged and will be fixed tomorrow. However, there are multiple builds that beat it.
amazing game!
really a high-level game, love it